Elyot Grant는 논리퍼즐, 기계적퍼즐, 퍼즐게임등 다방면으로 퍼즐을 만드는 전문가이다. 이런 그가 올해 2021GDC(Game Developers Conference)에서 퍼즐 디자인에 대한 이야기를 하였다. 아래 링크는 그가 직접 자신의 발표 영상을 유튜브에 올린 것이다.
Part 1: https://youtu.be/oCHciE9CYfA Part 2: https://youtu.be/iUi2vMZajco Part 3: https://youtu.be/zsbfkMuaUxs
이 레슨은 크로스워드에서 방탈출게임까지 거의 모든 퍼즐 분야를 총망라하여 그가 생각한 것을 정리한 것으로, 만약 자신이 어떤 분야에서든 퍼즐을 만든다면 반드시 들을 것을 추천한다.
기록을 위해 Elyot Grant의 30가지 레슨을 적는다.
1. Eureka moments are the atoms of puzzles
2. Puzzles are isomorphic to humour
3. Maximize the amount of sparkle
4. Avoid the chaff
5. Surprise is a key source of sparkle
6. Interesting truths are the root of surprise
7. Eureka is not Fiero
8. Different solvers seek different solving experiences
9. Eureka is shareable
10. Create many eureka moments
11. Create a rewarding ending
12. Embed secrets and surprises
13. Aporia is a promise of surprise
14. Cultivate the trust of the solver
15. Be careful with intransparencies
16. Facilitate experimentation
17. Get the solver on the right path
18. Seek depth in systems and rulesets
19. Understand your puzzle's state space
20. Understand your puzzle's solution path
21. Speak playfully to the solver
22. Design from the front
23. Make the key move provably unique
24. Add a theme
25. Don't be clever in ways that the solver will never notice
26. The format changes everything
27. Note-taking can increase depth
28. Beware of the temptations offered by the interactive medium
29. Break the rules, sometimes perversely
30. Serendipity occurs when you're actively searching for good ideas